Investing in Innovative Screen Businesses – Media Tech Deep Dive
Media Tech is a robust and highly innovative creative sector that is powered by the fusion of interactive content and digital experiences. From film, TV, and visual effects, to content streaming, digital advertising, publishing, AR and VR and more, Media Tech is cross-cutting and drives growth in many other innovative sectors.
Investors are invited to join the fourth instalment in a series of investor round tables delivered through Creative Enterprise Evolve. A programme led by Creative England in partnership with the BFI and UKBAA to build a connected ecosystem of investors for the UK’s innovative media and entertainment sectors.
From the investors backing successful Media Tech founders, to the leaders paving the way in the industry – this round table will unpick this robust sector, pinpoint what a scaling business looks like and highlight the investment opportunities driving growth in the sector.
Mehjabeen Patrick, CIO & COO, Creative England
Mehjabeen is Creative England’s Chief Financial Officer, responsible for the implementation and running of all operating functions across the company. With extensive experience as a Finance Director, Mehjabeen oversees all investment activity for the company and has a keen interest in growing its commercial activities and diversifying its income stream. Previously Mehjabeen worked as Director of Finance for United Nations Association and Stakeholder Forum.
Steve Cottam, CEO, Antstream Arcade
Steve Cottam is the founder and CEO of Antstream Arcade, the world’s first freemium cloud gaming platform. Antstream Arcade was founded in 2013, and completed its Series A funding with Tencent, the world’s largest gaming company, in March 2019. Steve played his first game in 1982 and became a self-taught coder on the ZX Spectrum and Amiga computers. Early in his career he launched and sold his first game Nitro Racers in 1994, before moving into a successful career leading IT projects working in the banking sector. With gaming still very much in his DNA, Steve created Antstream as a way to bring the most beloved games to gamers around world. His belief in centralising content is the driving force to fulfil his vision of creating a gaming service as ubiquitous as Spotify and Netflix. He is eminently positive and lives by the mantra ‘Whether you believe you can or you can’t, you’re right!’
Fiona Dent, CEO, Makerversity
Fiona has over 25 years’ experience pioneering innovation in the highly-disrupted and competitive media sector. She has led some of the UK’s most visible media names including Wallpaper*, Ideal Home, Homes & Gardens, Woman & Home, Marie Claire, Woman’s Weekly, Country Life and has extensive experience across luxury, fashion & beauty, interior design, health & wellbeing, travel, food, entertainment and technology. Fiona is the CEO of Makerversity, the iconic, international maker membership community, headquartered at Somerset House London. She is also an active angel investor and is a member of the angel investor network 24 Haymarket and the Royal College of Art’s investor group, AngelClubRCA.
Gina King, Partner, SVP, Operations & Community, Supernode Global
Gina brings 20 years of business experience working with corporates, startups, and investors. Gina began her career in the TMT investment banking team at Jefferies. During her tenure at the firm, Gina was instrumental in developing and leading the global marketing function. She then founded and operated two startups – a wine marketplace for events and an AI powered smart coach via a mobile app. Gina is currently Partner and SVP of Operations and Community at Supernode Global, a venture capital firm that invests in early-stage media technology companies. In this role, Gina actively seeks, discovers, and supports entrepreneurs building the next generation of significant media-tech companies. To help drive innovation within media, Gina is working on building a network of networks – the most interconnected media-tech ecosystem that supports the development of new technologies and business models and serves as the conduit for growth for media’s most ambitious startups.
Simon Windsor, Co-Founder & Joint Managing Director, Dimension
Simon is an award-winning producer and creative who has been at the forefront of immersive and extended reality (XR) content, technology and storytelling for over 10 years. Inspired by the concept of the Metaverse and a mixed reality future, in 2010 Simon was part of the team that launched String, one of the very first mobile AR platforms. In 2014, he co-founded pure-play immersive entertainment studio Hammerhead, and launched volumetric filmmaking studio Dimension in 2017 – becoming the first Microsoft Mixed Reality Capture studio partner. In 2020 the two companies merged as Dimension Studios and the result is a new breed of rapidly growing XR and virtual production studios, operating internationally.
Leading a slate of global productions across entertainment and sport, Simon’s recent credits include Madonna at The Billboard Music Awards 2019, Britannia VR, Sky Scope for Sky Sports at The Open, and Balenciaga: Afterworld. His work has been featured at Sundance, Venice, Aesthetica, and Cannes festivals.
Jenny Tooth OBE, CEO, UKBAA